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The game visually and story looked stunning, however. Whilst not so kind to your neck, it felt like driving a car, through a volcano. Most recently a painful idea on the Wii U that had you trying to pilot a ship using the GamePad in combination with your TV. Nintendo have tried all sorts of ideas with Star Fox since the Nintendo 64 version.
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Back to basics, new worlds to explore and a great story.
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#STAR FOX 64 CONTROLS SWITCH FULL#
But it doesn’t mean a sequel has to be completely fresh and packed full of weird innovation. Sure, Nintendo are gaming pioneers, having crafted innovative controllers to unique gameplay and more. It got me thinking: Why does Nintendo need to come up with a revolutionary idea in order to make a new game?ĭoes a New Star Fox Switch Need to be Revolutionary? I recently saw a quote from Nintendo’s Takaya Imamura, talking about F-Zero, where he said, “without a grand new idea, it’s hard to bring it back.” And then you have the neglected offspring that aren’t as talked about: Star Fox, Metroid, F-Zero.įans always ask for new games in the series, and often it takes years to get even a single Tweet about these lost gems. With Nintendo, you have their favourite children – the Mario, the Zelda, the Pokemon. Isn’t it about time we get a new Star Fox Switch? After many different Star Fox (Lylat Wars) adventures, we need a classic return to the arcade space-shooter roots! A New Star Fox Switch: Nintendo’s Lost Franchises
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